Insurrection is based on an idea from Apocalypse (thank you sir!). This strategy gives powerful Militia (Ground Secondary Defense) units at the cost of more expensive transportation, -2 attack for all other units. I think it will make an interesting new way of playing low income areas of the map, that otherwise might be overlooked.
Insurrection will be available for 1 month, until March 6, 2019. So give it a try!
By the way, we're going to start introducing new strategies, upgrades, and units (including perhaps buildings) on a rotating basis. The goal is something new to try each month. Already I have heard so many good ideas from the community, but I don't want to add too much all at once. So we'll do this rotating system so we can try something different each month. Who knows, if something is really popular we might even add it permanently.
Strategy Update 2019 #2
Based on feedback since the last strategy update, I've decided to make the following updates to our existing strategies:
Change #1: Lucky Bastard (LB) de-nerf a little
- Removed the +10 Cost for Militia only. (Personally I think it was fine with +10 cost across the board, but others thought it was too much... So I think this is the best compromise.)
Change #2: Desert Storm (DS) nerf 2.0
- Put back the +1 capacity for Helicopters (Removing capacity made the strat useless for lower rank players who don't have the capacity upgrade... for high rank players the extra capacity doesn't make much difference anyway.)
- -1 defense for Helicopters instead.
As always, try them out and let me know what you think. We might adjust other strats next time around.
Lastly, a reminder to scenario players -- if you are concerned about strategies effecting the balance of your scenario, don't forget there is a "disable strategies" option you can use when starting a new game.