Based on a lot of feedback from the community, and discussions in the forums (mainly here, but other posts also), we've decided to implement two strategy changes. Here are the details:

Change #1: Lucky Bastard (LB) nerf
  • +10 Cost for ALL units, including Infantry & Militia

Change #2: Desert Storm (DS) nerf
  • Removed +1 capacity for Helicopters

These changes are not necessarily permanent... try them out for the next month or so, and let us know what you think!


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Head's up! For the holidays we've added a special rare unit - Santa Claus himself! You can find him on the main World Map.

BONUS: find the Santa Claus unit, get 300 protocoins! How you ask? Here's what you need to do:

1) Find the Santa Claus unit (you must own it, not belonging to another player)
2) Take a screenshot
3) Post the screenshot and game link here on this thread
4) Protocoins will be added to your account! (Limit 1 time per player.)

NO FARMING. You must post the game link so I can verify.

Merry Christmas!

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It is my pleasure to welcome Sascha to the moderator team! Sascha is a long time player and supporter, and will be a great addition to the team.

Also, I am pleased to welcome back Columna Durruti as a moderator once again. Columna had some real life responsibilities to take care of for a while, but is now back.


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AtWar Community,

As many of you know already from reading Dave's introduction to the community (Read Here if you missed it), there were 3 general areas he wanted to address. One of these was ending the toxicity in the forums.

The Mod Team has spent the last week or so discussing what exactly this would look like, and specifically clarifying what constitutes 'toxicity'. I think most of us already have a sense of what that is, but it can be hard to pin down. Therefore, we will be going forward with the following definitions:

What it is: The 'daily grind' of negative and dismissive comments, as well as mundane, repetitive hostilities and ethnic slurs will be curbed so that our forums will no longer have that dark, unwelcoming feel that new players often get when they first log on to AtWar forums.

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= = = EDITION 18: December 8, 2018 = = =

Table of Contents
Section 1: Interview with David
Section 2: Supporter Recruitment
Section 3: Master of East Comeback!
Section 4: Clan War Report

"Be the change that you wish to see in the world." ~ Mahatma Gandhi

Interview with David

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This year marks the 10th anniversary of atWar, or as it was formerly known, Afterwind.
Naturally, there have been ups and downs along the way, but without any exaggeration it was an incredibly exciting journey for the both of us. Many things had changed since the inception of the game, it is very different now from 10 years ago, when it was still a simple proof of concept. Players had come and gone, but great many are still around today. And, as the years went by, our situation also changed, and it has come to a point where we were no longer able to dedicate the time needed to support the game, as we barely even had time to keep it afloat. We would like to thank our incredible moderators for their unconditional commitment to the game and for keeping things orderly through all these years. Our supporters, tournament organisers, journalists, radio DJs and ordinary players - you guys are simply amazing and we've been very privileged to have such a dedicated and passionate community. And Clovis - you know you're a star and I hope that you will continue contributing to the game development, your help so far has been invaluable.

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Scenario editor is now live, which means that you can now create and edit scenarios directly from the HTML5 interface!
Important note: scenarios created in the Silverlight editor can only be edited there for now, until we deem it safe to completely switch to the HTML5 editor and finally kill off the SL one.
Map editor fixes:

  • Cloning now works
  • Fixed paths not being copied when cloning a map
  • Notify when zoom in editor exceeds max game zoom
  • Server returns an error when saving a map's events
  • Unit new image upload/delete is now working
  • Non-neutral countries and cities should are now highlighted with player colours
  • Fixed player colour alpha not saving
  • When trying to place units on the map in 'Events', only the unit type icon (soldier, plane, etc) is visible

Please report the bugs you find, we'll do our best to fix them asap.

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= = = EDITION 17: August 24th, 2018 = = =

Table of Contents
Section 1: Guerrilla Warfare - Nerfed
Section 2: Events - SP Drops
Section 3: Top 4 Comments of the Week
Section 4: Clan War Report
Section 5: Your Opinion Matters

"Your time is limited, so don't waste it living someone else's life." ~ Steve Jobs

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With the scenario editor right around the corner (follow this thread for updates), we've been making changes to make everybody feel more comfortable in the game. We turned back at the community to listen for suggestions for the mod team. Some days ago we've promoted three newer moderators:

Congratulations to Sultan, Aetius and Alexis! Good Luck! Everybody's looking forward to see how it goes.

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= = = EDITION 16: June 4th, 2018 = = =

Table of Contents:
Section 1: Strategy Debates
Section 2: The atWar World Cup
Section 3: Spring 2018 Season
Section 4: Map Review - Dreamworld

"Choose a job you love, and you will never have to work a day in your life."


1. Strategy Debates

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= = = EDITION 15: May 6th, 2018 = = =

Table of Contents:
Section 1: Weekly Protocoin Drops
Section 2: Map Review: Memories From the Past - Prospects for the Future?
Section 3: SP - What is it good for?
Section 4: Clan War Report
Section 5: 5k Tournament Announcement

"A lie is just a great story someone ruined with the truth"

~ Barney Stinson

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Hi everyone,

Good news! We have released the following updates for the map editor (both live and test servers):

  • Mini map is now shown in editor
  • Default small image in map settings
  • Fixed non-clickable copy & pasted areas
  • Label position now defaults to 'Auto' when creating new countries

In additional to the above, please make sure to check out the new scenario editor on the test server. We are making huge progress with it and are confident that there will be a beta release shortly!


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