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A lot of scenarios are now using immovable, high defense units like forts, and castles. It doesn't make sense that a Blitzkrieg player has the advantage, in that he can move them. If I made the unit to be immovable it should stay immovable.
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The great questions of the day will not be settled by means of speeches and majority decisions but by iron and blood.
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Sure, just fuck all the other scenarios that follow the atwar rules just because a noob needs his stupid op units to stay in the same place!
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Garde Postit: 2842 Lähettäjä: Canada
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Kirjoittanut Guest, 02.08.2013 at 10:51
This.
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The great questions of the day will not be settled by means of speeches and majority decisions but by iron and blood.
Ladataan...
Ladataan...
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Cant u make it like the coastal battery -5 range
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Kirjoittanut GOD 2.0, 02.08.2013 at 12:08
Cant u make it like the coastal battery -5 range
No negative stats in editor :/
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The great questions of the day will not be settled by means of speeches and majority decisions but by iron and blood.
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Ladataan...
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Amok said he made it to where you could put -3 range for Other units for this exact reason
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"Bitches ain't shit, but hoes and tricks"
-Mahatma Gandhi
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Coastal battery is rare units and it can prove useful but with no blitzkrieg it has 1 or 0 range i don't know.
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Kirjoittanut Guest, 02.08.2013 at 10:51
this made me lol
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