Recently, in different games, about with a sudden interruption, that is, when somehow I lost my progress in a shift (be it due to the fall of the internet, energy, etc.); And this is bad in fast games (because a lost shift can lead to defeat) and casual games (as I have already spent half an hour in a single shift and was disconnected). I know that at the end of the shift progress is saved, but the shift can end it.
My idea then is: create an option that would be next to the '' End shift '' button, this new option would be the '' save '' button, where your progress is saved, but you don't end the shift just by saving, this would avoid wasting time and entire games since everything would be saved on the data network.
OBS: The entire message (including the Note) has been translated into English by the Google translator, so you may not understand the message.
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"A vida escapa e se vai minuto a minuto e não podem ir ao supermercado comprar a vida. Então lutem para vivê-la, para dar conteúdo a ela." (José Pepe Mujica)