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Postit: 3   Viereailijat: 37 users
17.10.2015 - 06:42
There had been many suggestions for make an unit to not being able to do something. Clone negative range is an example of it. But the problem goes beyond that, because the MapMakers usually build their map to be balanced around the current strategies.

However, with the recent changes to the strategies, NC destroyers earned one capacity, something that probably doesn't affect standard map at all but that breaks some maps mechanics such as The War To End All Wars (Italy-Austria trench became exploitable now).

Some people might argue to simply mark all units as Ground: None, or even to play the game with strategies disabled. But both options just makes the game a lot more bored and less interesting since you can no longer pick a strategy that adapts to your gameplay. Both options are just like if the MapMaker wanted to force you to play with their options.

My proposal is to allow the MapMaker to lock certain units stats to a certain value, so it can't be changed. When the stat is locked that must be displayed in the units menu, by either a label or just appearing from another color, so the player who is in that map already know about it.
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17.10.2015 - 06:47
Kirjoittanut clovis1122, 17.10.2015 at 06:42

My proposal is to allow the MapMaker to lock certain units stats to a certain value, so it can't be changed. When the stat is locked that must be displayed in the units menu, by either a label or just appearing from another color, so the player who is in that map already know about it.


So the player will have to dramatically lose on one map and on another he'd always be a winner? No way.

Over time, these locked stats will bring about a stark difference, despite [you] using the same strategy.
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17.10.2015 - 06:47
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Yes. I already broke the whole autistic mechanism of WW1 map with sending ~10 destroyers.
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