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I'm just making this public post for all map makers out there because this is a HUGE development.
I pm'ed clovis privately to ask about buildings and whether or not their stats would be fixed but I discovered that the following things had been fixed since then:
Buildings - Buildings now work in map editor and apply buffs to units in maps with no bugs that I've discovered
Unit stat limitation - The stat limitations for units have finally been changed. The caps for all units have been greatly increased meaning map makers no longer have to rely on unit: other to create units without limitations which means that more strategies can be integrated into maps since the base game units are now more manipulative
The following stats seems to be the new cap for units in the map editor:
I simply made this public for all map editors out there so they can now make necessary changes/updates to their maps. Thank you very much to Dave & Clovis
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After testing I realized it created an error with some insanely high stats, I updated the second picture with a non-glitched one
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Now we just need to be able to give events to neutrals
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Now we just need to be able to give events to neutrals
and recreate the map editor
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Orcs are a horde, much like Turks. Elves and Men are light skinned, Orcs are often darker/sallow skinned, like Turks.
Istanbul?Thats not how you pronounce Constantinople
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Its nice that clovis is at least working on stuff
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"You're aren't " - epic backflip
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Are you able to just put one event building in each city just to make sure it doesent become op
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Great news! The only thing that is really needed is being able to edit Silverlight maps in html. They can then finally remove silverlight.
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Great news! The only thing that is really needed is being able to edit Silverlight maps in html. They can then finally remove silverlight.
You still cant select a whole border like you could previously to make no go zone copies.
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We are not the same- I am a Martian.
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We implemented it this weekend, glad you guys love the changes!
Worth noting that buildings cannot be moved, not even with Blitz so it is now possible to make "capitals" or "forts" units without the cumbersomeness of having to make it a Sea unit locked in-land.
After testing I realized it created an error with some insanely high stats, I updated the second picture with a non-glitched one
Can you give me the details?
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And now only we need to edit the old maps created in SL to HTML5 to possibly update it. How long till we get that?
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You are late to the show, clovis been swinging his dick on discord for days now.
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Kirjoittanut Tundy, 29.07.2019 at 13:09
You are late to the show, clovis been swinging his dick on discord for days now.
Hater, clov is the superior hispanic.
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We are not the same- I am a Martian.
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Kirjoittanut Tundy, 29.07.2019 at 13:09
You are late to the show, clovis been swinging his dick on discord for days now.
imagine being on atwar discord
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Time to add buildings to Nakarsia
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https://prnt.sc/W3aEpwbpEwEU
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imagine being on atwar discord
What's discord?
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| All men can see these tactics whereby I conquer,
but what none can see is the strategy out of which victory is evolved.
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Kirjoittanut Dave, 29.07.2019 at 19:14
imagine being on atwar discord
What's discord?
It's a dumbed down version of Skype with a dark mode( lmao who likes dark mode i prefer my eyes being burnt with light mode)
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Kirjoittanut Dave, 29.07.2019 at 19:14
imagine being on atwar discord
What's discord?
It's a dumbed down version of Skype with a dark mode( lmao who likes dark mode i prefer my eyes being burnt with light mode)
I heard that your guys discord got nuked by Pera.
F
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This is great! Any news on the default border invisible glitch though? That one is preventing me and others from making maps all together
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*War in Europe again isn't good for anyone... that's why the EU Needs to Evoke and Become the EEC once more, as an International, Nationalist Union Long Live The Realms! Long Live the Europeans!*
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This is great! Any news on the default border invisible glitch though? That one is preventing me and others from making maps at all.
Clovis said he fixed it last week, i havent had time to test.
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Kirjoittanut Helly, 30.07.2019 at 06:52
This is great! Any news on the default border invisible glitch though? That one is preventing me and others from making maps at all.
Clovis said he fixed it last week, i havent had time to test.
It is on the test server, however, while testing there I found another thing that got broken . Will let you guys know when the changes are available on the LIVE server.
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Update: It seems it is possible to clone a silverlight map onto html5. If you allow the silverlight map to be cloned you can then create an html5 copy of it.
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Update: It seems it is possible to clone a silverlight map onto html5. If you allow the silverlight map to be cloned you can then create an html5 copy of it.
Thats been a thing atleast a year.
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Kirjoittanut Helly, 30.07.2019 at 09:41
Update: It seems it is possible to clone a silverlight map onto html5. If you allow the silverlight map to be cloned you can then create an html5 copy of it.
Thats been a thing atleast a year.
I've already known about this as well but I never cared for it because there was literally no difference between html5 and silverlight to create a need to clone it over but with buildings people might be interested in it so I decided to make this apparent to people who don't know much about the editor
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Kirjoittanut Helly, 30.07.2019 at 09:41
Update: It seems it is possible to clone a silverlight map onto html5. If you allow the silverlight map to be cloned you can then create an html5 copy of it.
Thats been a thing atleast a year.
Lol didn't you mention it could be cloned like almost a month after html5 got released?
"TUNDAAAAR I JUST CLONED A SILVERLIGHT MAP AND I CAN EDIT IT IN HTML5"
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Now we just need to be able to give events to neutrals
This is really important!
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I can't clone old SL maps in HTML5, i used already edge, firefox and chrome and keep happening to me.
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I can't clone old SL maps in HTML5, i used already edge, firefox and chrome and keep happening to me.
use I.E
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Orcs are a horde, much like Turks. Elves and Men are light skinned, Orcs are often darker/sallow skinned, like Turks.
Istanbul?Thats not how you pronounce Constantinople
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A new era of mapmaking may begin, thx clovis for the hard work, keep going
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