Tulosta löydettiin: 765
PCs have been distributed to the winners. Congratulations!
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Sid
12.06.2021 täällä: June Is Gay Pride Month
What did atwar do for black history month, mothers day, valentines day, etc...

It doesn't do anything to change a logo for a month and actually seems somewhat disingenuous and corporate.
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10.06.2021 täällä: Count to 250 before admin posts
65
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03.06.2021 täällä: [Pavle] Proposal for CW system
Kirjoittanut PleaseMe, 03.06.2021 at 20:45

cons: dave gonna have a heart attack when he sees all the code he has to change


Already did:





Kirjoittanut Spicer Sean, 03.06.2021 at 21:09

We should hire somebody from fiverr or upwork to do the code, there are some people from Tanzania I know who will do it for $2.50 per hour. I don't think they really know how to code but they could try


Support. Let's hire the Tanzanians, they couldn't make things much worse anyway.

Sorry Pavle, I'm sure its a great idea but would be a nightmare to implement at this point....
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02.06.2021 täällä: Bugged season
Just to follow up on this.... I looked into everything, checked logs, etc, and there is no evidence of any cheating or rule violations.

There was a lot of activity on the last day, and the rankings changed. One clan that was expected to win (MK) got surpassed by another clan (Mirage). To be blunt, that's just how it goes. Nobody (as far as I can determine) cheated their way to anything.

Some people have suggested different rules for the current season. I'm open to whatever the majority agree to do, as long as it doesn't require a shit ton of coding changes. If you want to do a playoff of final 4 next time, fine. Or whatever else you want to do.... discuss it, find a consensus, and let me know.
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02.06.2021 täällä: [NOT A BUG] Allycap bug
I think its a good thing... it means you have to be careful who you choose as allies.
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01.06.2021 täällä: Atwar freedom of speech
Kirjoittanut Kaska, 01.06.2021 at 02:07

I wish I could permanently mute soywind.

Beside that im pro freedom of speech


Permission granted
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It's not because of anything wrong on atWar's side.

I noticed Chrome started doing this a few months ago after one of their updates, I guess from what you're saying that Edge has followed suit. Basically it's a memory-saving technique implemented by your browser. When the tab is minimized, or not focused -- i.e. if you have many tabs open, but its not the tab you're viewing at the moment -- after a short time it "hibernates" (for lack of a better word) the tab. This stops the communication with atWar's server, which after the timeout period (50 seconds) disconnects you for inactivity.

In short, I don't think there's a damn thing we can do about it. To stay connected to atWar you have to leave the tab visible on your screen in some way. It can't go to the background for more than a few minutes.

I'll leave the ticket open, but again I don't think we can do anything about it...
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I am not currently aware of any cheating, bribes, or any other bad faith acts this season. However I've barely been online the last few weeks, so if I missed something please tell me.

Trophies will be automatically awarded by the system tonight, sometime after midnight (US Central time). As always I will assist our Moderators with anything they need for their investigations (they are always looking into potentially suspect behaviors), and I will do my own checks before paying out the bets or PC rewards. If we find evidence of cheating, the trophies can be taken away, just like we've done before. Again though, I'm not aware of any issues as of this moment. Thus I'm operating on the assumption the results are correct, unless I find otherwise.

Kirjoittanut Spicer Sean, 31.05.2021 at 19:22

I want a serious investigation from an impartial authority


Who would be acceptable to you as an impartial authority?
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If I strike him down, he will become more powerful than you can possibly imagine
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Kirjoittanut Froyer, 29.05.2021 at 11:05

It's not a bug you can't ban moderators


^^
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21.05.2021 täällä: Eurovision 2021
Personally I like Iceland's song the best so far

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19.05.2021 täällä: Jordan Peterson
I found Jordan Peterson's youtube videos only a few months ago and was very impressed. He's a smart guy and good speaker... worth listening to.

There is nothing political in what he says. What he talks about is psychology. He is a psychologist, and human psychology is the same whether you are on the left or on the right. He talks about why we are wired to feel and behave certain ways, and what we can do about it to improve our lives. He speaks clearly and logically, and has an excellent knowledge of scientific studies and facts to back up what he says.

The only "problem" is that he's not afraid to tell the truth, and that makes some people uncomfortable. That's where his haters come from. Some people are so resistant to changing the way they were taught to think, they react with hatred rather than risk opening their minds. That's unfortunate, because really there should be nothing controversial about what he says.
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14.05.2021 täällä: Why this game has no application?
I assume you're referring to a desktop app or phone app, and we do... but it's silverlight exclusive which we don't use anymore. There's a lot on the agenda and i'm not sure where an app fits in there.
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Kirjoittanut Phoenix, 13.05.2021 at 03:49

Thanks for answers and... Sorry but this raises 1 more q for me...

So If I build 2 units (theoretical move 1).. send them to tb somewhere (theoretical move 2).... and then build more units in that city to defend (theoretical move 3)... does the production of all those units in move 1 and move 3 then count as a merge, meaning move 1 effectively becomes bundled into move 3? effectively meaning your tb units are more likely themselves to be tb'ed?


Oof this got complicated fast... but that's okay. I don't know so I'll have to find about that also...
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Kirjoittanut Phoenix, 13.05.2021 at 01:57

On production and moves:
Just for clarity... if i build 3 bombers before taking them out of a city... does it count as the same number of moves as building one bomber i.e 1 move. and if so does building a stack of 2 inf 2 tanks and 2 mili before moving the stack out count as 1 move or 6 moves for each unit built.. or low and behold does it count as 3 moves for each unit type?


It doesn't matter how many units or which types you build in a city, it all counts as 1 action. But only within that city. If you built some units in a 2nd city then that would count as a 2nd action, and so on.

Kirjoittanut Phoenix, 13.05.2021 at 01:57

And going into more detail on production vs chance to be tb'd.

If i have 2 units and 8 reinf.. and someone sends 1 unit to tb... is it the 2 existing that get tb'd meaning guaranteed tb inc the 8? or is it the 8 i build and the 2 that get tb'd meaning theres only a 20% chance with formula? This follows on from question above and how many moves regarding production...


That's a very good question... I'm really not sure. I'll have to go back to the code and try to figure that one out....

Edit: I also don't know if autoproduction counts as a turn action or not, I'll check...
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12.05.2021 täällä: DDoS Attack May 12, 2021
Kirjoittanut PleaseMe, 12.05.2021 at 21:19

#neverforget




On the old server I'd totally believe 12-15 users from reddit at the same time would have been enough to knock it offline

This time we got hit with literally millions of requests... just to prove I'm not making it up:



Today we were very popular with Russia and China in particular:

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12.05.2021 täällä: DDoS Attack May 12, 2021
Kirjoittanut Spicer Sean, 12.05.2021 at 15:24

Turn the frontend into the backend then the backend into the frontend


It's so simple, it might actually work!
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12.05.2021 täällä: Future California Governor
Kirjoittanut Pavle, 12.05.2021 at 10:53




She would be better than the douchebag we've got right now
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12.05.2021 täällä: DDoS Attack May 12, 2021
Kirjoittanut Phoenix, 12.05.2021 at 13:10

Dave is it possible to deploy to linux and use an open source reverse proxy with several smaller servers? Would AW app architecture allow for that?


God I wish we could. But no, the whole atWar backend is built on Microsoft tech stack. So we're stuck on Windows Server for now. And atWar was never designed to scale. We can offload certain things to other servers (and I have), but the main service is not designed to run on multiple servers -- it just sits on one huge ass Windows Server.

My goal is to rewrite the backend using all open source tech which would run on linux and which would support multiple servers. Imagine being able to spin up new servers automatically based on demand!

I've been slowly working on this, just haven't had a lot of time to dedicate to it yet. As of right now it's still a long way off. Someday....
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12.05.2021 täällä: DDoS Attack May 12, 2021
AtWar is currently under DDoS attack again. The site was unavailable for a short time early this morning (around 5:30 AM my timezone -- US Pacific time), but is back now.

There will be some captchas to solve for the next few days, or however long until the DDoSer gives up. Sorry about that, but its what we all have to do.

Will keep you posted on this thread about any updates.
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07.05.2021 täällä: 3 Word Story!
Surrendered to China
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Just to be clear (because somebody asked), I was only trying to figure out how turnblocks work, I haven't actually changed anything. I haven't changed the turnblock code at all in the 2+ years I've been here, and I don't have any plans to change it in the immediate future. (Maybe someday, but not anytime soon... I'm scared to even touch it tbh...)
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04.05.2021 täällä: New flags icons?
Kirjoittanut cascaval, 04.05.2021 at 17:04

What about custom flags?


We were thinking about that at one point, but it would probably be too tempting a target for abuse, I don't think we'll go there...
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AtWar's server host will be performing "emergency" maintenance (whatever that means) tomorrow, May 5, 2021, between 7am and 11am UTC time. The game should continue as normal during this time, except for possibly brief connection interruptions. Copy & pasting from our host's announcement:




Event Type: Network Emergency

We are performing system changes during the following emergency maintenance window.

Start Time: 2021-05-05 07:00:00 UTC
End Time: 2021-05-05 11:00:00 UTC
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03.05.2021 täällä: Happy Easter
Kirjoittanut Your Monkey, 03.05.2021 at 21:56

Kirjoittanut Croat, 03.05.2021 at 10:48

Kirjoittanut Tchetnik, 02.05.2021 at 09:59

Happy Easter to all of my Serbian brothers, inlcluding you and Croat..


Happy Easter turkish cockroach

can mods use racist memes now?


Mods can do whatever the fuck they want. Get over it.
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Kirjoittanut Mobster, 02.05.2021 at 03:37

I thought building some units didn't count as action?


Actually it does.

I just double checked ... building units is counted as a "turn action".
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There's also this strange code I haven't been able to explain yet:

if ( ( RandomNumber * AttackingUnits * PrayersToZizou ) > 42 && isFullMoon ) {
blockAllTurnblocks = true;
} else {
DCrandomPlayers();
}

I'm joking... real AW code would have at least 5 levels of nested conditionals...
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Kirjoittanut PleaseMe, 01.05.2021 at 20:11

Queston, how does move order work when there are multiple people in a single game? I am assuming the move order would work similar, but now we add player C, D, E... etc?

So in a team game for example a 3v3, do you now have a 1/6 chance of making the very first move?
Whenever I imagined move priority, i only ever thought of it being between two people and not larger game.


So let's say 6 players have 3 moves each... it *might* happen in a nice and neat order like this:

Player 1 - Move 1
Player 2 - Move 1
Player 3 - Move 1
Player 4 - Move 1
Player 5 - Move 1
Player 6 - Move 1
Player 1 - Move 2
Player 2 - Move 2
Player 3 - Move 2
Player 4 - Move 2
Player 5 - Move 2
Player 6 - Move 2
Player 1 - Move 3
Player 2 - Move 3
Player 3 - Move 3
Player 4 - Move 3
Player 5 - Move 3
Player 6 - Move 3

(I guess that would be the ideal in terms of fairness)

OR it could happen in a totally wonky order like this:

Player 5 - Move 1
Player 5 - Move 2
Player 5 - Move 3
Player 4 - Move 1
Player 2 - Move 1
Player 3 - Move 1
Player 4 - Move 2
Player 6 - Move 1
Player 1 - Move 1
Player 1 - Move 2
Player 6 - Move 2
Player 2 - Move 2
Player 6 - Move 3
Player 3 - Move 2
Player 1 - Move 3
Player 4 - Move 3
Player 2 - Move 3
Player 3 - Move 3

It's possible a player could get really lucky (like Player 5 in this example) and have all their moves processed before anyone else...

It kinda makes me wonder if I should change this system because it's almost a free-for-all...
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Kirjoittanut Witch-Doctor, 01.05.2021 at 19:44

Wow of course the actual tb system is the jankiest thing i've ever seen. What happens if player A's attack enemy stack Z is processed before player B moved his stack Z out of the way.


If the attack is processed first, the TB formula will be applied. If stack Z wins the chance to escape it escapes, otherwise it's TB'd.

Either way, unless the stack happens to move out of range first... the TB formula gets applied.
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